Delay fara sa opreasca programul
Pentru situatia cand in loop avem nevoie de un delay care sa afecteze o singura componenta si sa nu blocheze programul
#include "MeMCore.h"
bool myDelay(int milliseconds, unsigned int &startDelay) {
if( millis()-startDelay >= milliseconds) {
startDelay = millis();
return true;
}
return false;
}
void setup() {
Serial.begin(9600);
Serial.print("Started");
}
// De fiecare data cand am un myDelay nou, trebuie sa adaug o variabila noua asa
unsigned int startPrinting1 = millis();
unsigned int startPrinting2 = millis();
void loop() {
// Exemplu de utilizare
// pentru fiecare data cand folosesc, trebuie sa declar o alta variabila de start, de ex. startPrinting1, startPrinting2 etc.
if(myDelay(1000, startPrinting1)) {
Serial.println("Yep");
}
// Al doilea exemplu de utilizare
// Atentie, acest delay nu tine cont de alte delayuri definite mai sus sau mai jos!!!
// Actiunea se va executa in general o data la 2 secunde
if(myDelay(2000, startPrinting2)) {
Serial.println("It's working!");
}
}
Buzzer code - neterminat!
//#include "MeMCore.h"
#include <MeMCore.h>
bool myDelay(int milliseconds, unsigned int &startDelay) {
if( millis()-startDelay >= milliseconds) {
startDelay = millis();
return true;
}
return false;
}
unsigned int startTone1 = millis();
bool startToneFlag = true;
//
//void buzzerTone(uint16_t frequency, uint32_t duration)
//{
// int buzzer_pin = 8;
// int period = 1000000L / frequency;
// int pulse = period / 2;
// Serial.println("Pulse:");
// Serial.print(pulse);
//
// pinMode(buzzer_pin, OUTPUT);
//
// if(myDelay(pulse, startTone1)) {
// if(startToneFlag==true) {
// digitalWrite(buzzer_pin, HIGH);
// Serial.println("High");
// } else {
// digitalWrite(buzzer_pin, LOW);
// Serial.println("Low");
// }
//// wdt_reset();
//// }
// startToneFlag = !startToneFlag;
// }
//}
//TimerFreeTone( pin, frequency, duration, volume);
void setup() {
// buzzerTone(582, 1000);
}
void loop() {
buzzerTone2(784, 1000);
// buzzerTone2(582, 100);
Serial.println("Hello");
}
unsigned int delayBuzzer1 = millis();
bool delayBuzzerFlag1 =true;
void buzzerTone2(uint16_t frequency, uint32_t duration)
{
int buzzer_pin = 8;
// int period = 1000000L / frequency;
int period = 1000L / frequency;
int pulse = period / 2;
pinMode(buzzer_pin, OUTPUT);
// for (long i = 0; i < duration * 1000L; i += period)
// {
if(myDelay(pulse, delayBuzzer1)) {
if(delayBuzzerFlag1 ==true) {
digitalWrite(buzzer_pin, HIGH);
} else {
digitalWrite(buzzer_pin, LOW);
}
delayBuzzerFlag1 = !delayBuzzerFlag1;
}
//// delayMicroseconds(pulse);
// digitalWrite(buzzer_pin, LOW);
// delayMicroseconds(pulse);
// wdt_reset();
// }
}
//
//void MeBuzzer::tone(uint16_t frequency, uint32_t duration)
//{
// buzzer_pin = 8;
// int period = 1000000L / frequency;
// int pulse = period / 2;
// pinMode(buzzer_pin, OUTPUT);
// for (long i = 0; i < duration * 1000L; i += period)
// {
// digitalWrite(buzzer_pin, HIGH);
// delayMicroseconds(pulse);
// digitalWrite(buzzer_pin, LOW);
// delayMicroseconds(pulse);
// wdt_reset();
// }
//}
//
//
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